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Jonzki94 26.03.2012 (Forza Motorsport 4)

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Mace

Mace 26.03.2012

  • 0
Ei huono. Tosin aina häirittee noi R32:n valot jokka Forzas on...
DarkWarjo

DarkWarjo 26.03.2012 (edited 26.03.2012)

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Macela94 wrote: Ei huono. Tosin aina häirittee noi R32:n valot jokka Forzas on...
mikä niissä häirittee? :) itteä ku edellee häirittee tos r32 mallinnukses nii vitun moni asia :D
Mace

Mace 26.03.2012 (edited 26.03.2012)

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Emmää tie :D Tykkään vaa niistä "ohuemmista" enemmä, toki peräkin on osittain mallinnettu päin... Edit:
Joku Fm.netissä: "The Nissan Skyline R32 GTR still hasn't been rendered properly. It's been the same model since FM2 dragged through each iteration with purely artistic (i.e. which don't reflect the real product) esthetic enhancements. This fact just exacerbates the issue. From FM2 to FM3 T10 made the rear tailights lenses glassier, transparent and put what seems to be a bulb right smack in the middle of the lens. How was this supposed to make the model car closer to reality if the middle of the lens is in fact an opaque reflector? *Now that they've increased the polygons on this atrocious model, I can see that the bumper lip is wrong, the front fender's lips are wrong, the rear quarters are...I can't even describe it, the rear spats are wrong and the rear bumper is wrong. I can't recall the rims depicted ever being on the BNR chassis. First, the stock offset is +30. The offset depicted seems close to +10 +0. Also, the V Spec edition had an optional BBS rim package that has absolutely no ressemblance to the depicted model's.* Don't get me started on the headlights. I can't fathom how in FM3 they just changed the Mine's R32 GTR's headlight lens to something that ressembles the N1 variant of the headlights but kept the OEM GTR projectors in the housing."
Sorry, tuli kiva spämmi. Menen nukkumaan.. ^kohta^

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